lunes, 13 de diciembre de 2010

Como hacer fotos libres de gente, en lugares con multitudes

Hay momentos en donde no se puede esperar a que se corra la gente, para sacar la foto que queremos… Para esas ocasiones, ésta posible solución :)

How to Make a People-Free Photo in a Crowded Place

Have you ever wanted to photograph a landmark or historic site or an interesting piece of architecture, and wished you could do it without including hundreds of tourists in your shot? This especially would present a problem if you planned to submit this image as stock – unless, of course, all these people were your friends and would gladly furnish you with their model releases.

Well, there is a way around this. You will need two things (besides your camera) – a steady tripod and Adobe Photoshop CS3 Extended.

Set up your tripod in a place where it won’t be bumped by anybody, compose your shot, and start taking pictures (preferably using a cable release). Make sure to set your focus manually and turn the autofocus off. Since the camera is mounted on a tripod, you also should turn off the image stabilization on your lens (if you have this feature). The idea is to expose all the stationary elements of the scene in a series of shots. The number of shots and time between them will depend on how crowded the scene is and how quickly people move about. Take note of people sitting on benches or standing in the same spot without moving. It is best to set your camera on manual exposure – hopefully the light won’t change too much during the shoot. Aperture priority mode will also work.

When you return home, open all the images from the series in Photoshop CS3 Extended. From the top menu, select File >Scripts > Statistics. In "Choose Stacks Mode" dialogue, select "Median."

That’s all there is to it! After crunching some data, Photoshop will spit out a new image without anybody in it. You may need to use some of your individual files to clean up a few artifacts generated by the process. In this example, I took 25 exposures during approximately 15 minutes (the place was incredibly busy as you can tell from the first picture). The clouds had shifted, so I "borrowed" the sky from one of the shots.

Now how about taking a photograph of a highway interchange in downtown with no traffic?

You can view Alexey’s Shutterstock gallery here.

Fuente: http://submit.shutterstock.com/newsletter/217/article2.html

Los fabricantes y sus engañosas tácticas comerciales, sobre productos de tecnología

Se acercan las fiestas, se acerca el aguinaldo, y muchos, querrán salir a transformar el fruto de su esfuerzo, en un bonito producto electrónico. Un primer paso entonces, podría ser revisar las especificaciones que el fabricante señala como relevantes y compararlas entre sí, con las diferentes opciones de un mismo producto en plaza. Error!

Éste método día a día está quedando obsoleto, siendo reemplazado por las más confiables reviews de usuarios (Que incluyen hasta el proceso de desembalaje completo, comunmente subido a YouTube).

Con ustedes, un desglose de los engaños más comúnes a consumidores finales (Y hago incapié en ésto, ya que no se nombran piezas específicamente técnicas, o repuestos, como discos rígidos, memorias o mothers, donde también hay especificaciones engañosas para llamar la atención, y que en verdad, no ofrecen ninguna mejora con respecto al hardware que uno pudiera estar usando…).

Mucha atención, a asesorarse con gente que esté en el tema, y a disfrutar de las compras!

Why Most Hardware Specs Are Total Bullshit

Why Most Hardware Specs Are Total Bullshit

To measure is to know, said Lord Kelvin. But as marketing departments get more and more creative with their published specifications, what we're left measuring—and by extension, knowing—about our gear is increasingly worthless.

With the gadget-buying squarely in season, most of us will soon be turning to those ubiquitous columns of numbers, ratios, and percentages before making our final selections. Frequency responses will be consulted, dynamic contrast ratios compared, and color gamuts critiqued—all in an effort to gauge performance, determine value, and quickly pit one product against one another. The only problem? In many cases, you'd better off consulting chicken bones and fingernail clippings. Not only are a growing number of published specs misleading and/or overinflated, some have become downrightmeaningless. And it's getting worse.

Remember how impressive something like Blast Processing sounded when you were 15? Made the Super Nintendo look downright wimpy, right? Well, spec cooking operates on more or less the same principle. Only instead of inventing empty marketing words manufacturers plop a bunch of faux math in our laps.

These lies and fabrications happen for a few reasons. First, numbers have tremendous sway over the decisions we make. A recent study in the Journal of Consumer Researchsuggests that quantitative specifications are so powerful that, even when given the ability to directly test the attributes of a given product ourselves, we still tend to choose the thing with the longer list and bigger numbers (ahem, megapixels).

Another reason for the proliferation of BS specs? Rivalry.

Why Most Hardware Specs Are Total Bullshit"The gadget world is loaded with gimmicks and lies because it's extremely competitive," says Raymond Soneira, president of DisplayMate Technologies. Soneira, who penned what many consider the debunking Bible for display specifications over at MaximumPC, says that as technological complexity increases in the gadget world, it gives manufacturers and marketers even more leeway to futz with the numbers. And futz they do.

"Most consumers don't understand the technologies anyway so they are easily misled, fooled and even swindled," he says.

More than anything though, there's one simple reason behind the rise of dubious specs: It's become an industry necessity. The temptation to exaggerate is now so overwhelming that attempting to stay out of the gimmick game is now seen as akin to product suicide. Try to anchor your specifications in the real world (with meaningful numbers) and your product will look inferior. Don't publish them at all, and you'll look like you're trying to hide something. It's an insidious Catch-22 for anyone with an ounce of integrity, so manufacturers and marketers simply make the easy choice.

David Moulton, a veteran audio engineer, musician and producer characterizes the gadget spec situation like this: "When engineers make a product they use specific tests to measure the performance. But when sales departments gets a hold of those test measurements, they start using those numbers as describers of value. They become, in essence, sales arguments."

So which "sales arguments" should you avoid, dismiss, or at the very least raise a skeptical eyebrow at? We've compiled a quick list of some of the more brazen spec gimmicks to be wary of this holiday season.

Why Most Hardware Specs Are Total Bullshit

DISPLAYS

Color Gamut

What it is: This spec represents the range of colors a given display can produce, and is usually expressed as a percentage of a particular color standard, like Rec.709 (HDTVs) or sRGB (computers and digital cameras).
Why it's bullshit: Manufacturers don't tell you this, but the color gamut you actually want on all of your displays is the same one that was used when the content you're viewing was created. If it's different, you'll see different colors than you're supposed to see. Nevertheless, most companies are happy to exploit the common misconception that a wider color gamut is somehow indicative of a better display. So what's up with those 145 % color gamuts? Nothing special, really. Here's what a larger gamut will do: make everything look saturated. Indeed displays claiming to have more than 100 percent of any standard color gamut aren't able to show colors that aren't in the original source image, says Soneira.

Why Most Hardware Specs Are Total Bullshit

Contrast Ratio

What it is: Divide the brightness of peak white by the brightness of black on a display (after it's been properly calibrated) and, voila, you'll get what's known as the contrast ratio.
Why it's bullshit: In the real world, this measurement typically falls between 1,500:1 and 2,000:1. And that's for the best LCDs, says Soneira. But those numbers are a thing of the past. The allure of bigger ratios has prompted manufacturers to bake this specification into a full-fledged nonsense soufflé. Today, we get what's known "dynamic contrast ratio." That's reached by measuring blacks when a display's video signal is entirely, well, black (when it's in a standby mode). As you can imagine, that significantly reduces the light output of the unit and is obviously much darker than what's actually used to determine the traditional contrast ratio with an actual picture present. Using this trick you'll get, in some cases, astronomical contrast ratios like 5,000,000:1 or, in Sony's case, "infinite." While still technically true, this spec is utter nonsense and completely unhelpful in gauging real world performance. The only information that dynamic contrast ratio can relay is how much brighter the whites can be than the blacks.

Why Most Hardware Specs Are Total Bullshit

Response Time

What it is: Also referred to as latency or response rate, response time is a standard industry test that tries to quantify how much LCD motion blur you'll see in fast moving scenes. (It doesn't apply much to plasma displays). It's determined by measuring the time it takes for one pixel to go from black to peak white and then back to black (rise-and-fall). And it's not a particularly good indicator for real picture blur.
Why it's bullshit: Consider this. In the span of five short years, display response times have gone from 25ms (milliseconds) to, in some cases, 1ms. How did this magic happen? Well, it kinda didn't. The problem here, according to Soneira, is that most picture transitions involve much smaller, more subtle shades of gray-to-gray transitions, which usually take much longer (3-4 x) to complete. Those response times are far more important to a display's ability to handle motion blur. But consumers often have no way of knowing which response time is being measured (gray-to-gray or rise-and-fall). Because the published specifications can have a considerable impact on sales, it is often more important for a manufacturer to reduce the black–to–peak-white–to–black response time value rather than improving the visually more important gray-to-gray transitions. The result? The LCD display with the fastest response time specifications may not have the least visual blur.

Why Most Hardware Specs Are Total Bullshit

Viewing Angle

What it is: Pretty simple stuff: the maximum angle at which a display can be viewed with acceptable visual performance. Yes, there are generalities about viewing angle that everyone should know: A plasma display, for instance, will yield a wider view angle. But when it comes to the listed angles that manufactures include in spec sheets, you can pretty much ignore them.
Why it's bullshit: Today, it's not uncommon to see 180-degree + (total) viewing-angle specifications for many displays. This has absolutely no bearing on the actual acceptable viewing angles, according to Soneira. What most consumers don't realize is that the angular spec is based on where the contrast ratio falls to a level of 10:1, hardly an acceptable (or visually pleasing) figure. More realistically, an angle of ±45 degrees may reproduce an acceptable contrast ratio, but only with very bright and saturated colors. Pictures that include a wide range of intensities, hues and saturations will appear "significantly degraded" at much smaller viewing angles. Of course, no one tells you this.

 

AUDIO

Dynamic Range

What it is: In the audio realm, this spec is measured in decibels and describes the ratio of the softest sound to the loudest sound a musical instrument or piece of audio equipment can produce. Audio engineers started worrying about this back in the days of analog recording when tape noise—the inherent noise embedded in magnetic recording—was a big problem. Today, with digital recording, it's pretty much irrelevant.
Why it's bullshit: Dynamic ranges are almost always over-represented, says Moulton. The main thing that consumers should known about dynamic range is that you'll want it large enough so that there are no annoying noise artifacts. And, mostly, in the realm of music and film, we're just fine. Moulton explains: "Electronically, we can manufacture much greater dynamic range than is available in the real world. When somebody claims 120db dynamic range, that's just silly. We don't get there. In the real acoustic world in which we live, our usable range is about half that, or 60db. What that means is that the really soft stuff can't be heard because of the sounds in the spaces that we're in. And the really loud stuff is so loud that if we played it back at that level we'd probably generate complaints and legal action."

Why Most Hardware Specs Are Total Bullshit

Frequency Response/Bandwidth

What it is: There are two parts to this spec, really. First, there's another word for it, which is bandwidth, or the width of the spectrum we are hearing. Our ears happen to have a very broad bandwidth—ten octaves to be precise (or ten doublings of frequency…or a ratio of 1000/1). The lowest frequency humans hear is about 20 Hz. The highest frequency is about 20 kHz. And for educational and musical purposes we divide that into 10 octaves. Each octave is a doubling of frequency.
Why it's bullshit: When manufacturers make and sell audio gear, they cheat. Period. Today, it's very common to specify 20 Hz – 20 kHz bandwidth, which is ridiculous. First, very little audio gear will do that in really rigorous way. Second, your speakers definitely won't—unless they cost you about as much as the house in which they're installed. It's just beyond the capabilities of all but the most expensive equipment. "Frequency response is something that's kind of claimed and you have to take it with a grain of salt," says Moulton. "Everybody is going to claim good frequency response and everybody has, more or less, poor frequency response."

Power Handling/Wattage

What it is: Crank it up! For many of us, beefy power handling equates to house shaking sound. Yet when most of us listen to music we are actually using very little power—typically about 1 or 2 watts. Still, it's hard to discount that gorgeous pair of 1,200-watt speakers, right?
Why it's bullshit: Power is, more often than not, irrelevant to most people's music listening experience. Here's a nice rule of thumb to think about power when you're out shopping for a new sound system or speakers: Each doubling of power is barely audible (~3db). Put another way, ten times the power will make a woofer or loudspeaker sound almost twice as loud. So the difference between a 300-watt and a 1200 watt system…actually not so big.

So if more and more specs are offering less and less useful information, what's a gadget geek to do? When possible, it's always a good to try out gear yourself. The other option? Find a site you trust that reviews and plays with gadgets daily. You happen to be looking at one now.

Fuente: http://gizmodo.com/5669331/why-most-hardware-specs-are-total-bullshit

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2x1: Estadísticas y perfiles de usuarios Android

El perfil de los usuarios de Android, ¿a cual te pareces?

gráfica usua android El perfil de los usuarios de Android, ¿a cual te pareces?

Hoy no vamos a contarte acerca de próximos lanzamientos de productos Android ni vamos a recomendarte la descarga de una nueva aplicación. En este post queremos informarte acerca de un curioso estudio gracias al cual sus autores recrearon los diferentes perfiles de usuario de Android existentes. Luego nos dices si estás de acuerdo o no con estos datos.

Por empezar, el estudio revela que el 45% de los dueños de smartphones Android nunca antes había tenido un smartphone, mientras que el 8% de los usuarios anteriormente usaban un iPhone. Además, el 60% de las personas que poseen un móvil Android tiene menos de 34 años de edad.

grafica ususarios android 3 381x500 El perfil de los usuarios de Android, ¿a cual te pareces?

Por otra parte, el estudio afirma que el 46% de los usuarios de Android prefieren utilizar un teclado virtual que un teclado físico. Esta parte de la estadística desde luego no la veo muy certera ya que le número de terminales con teclado físico es bastante pequeño.

Ahora los más interesante, los resultados de la investigación dan cuenta de que cuando los usuarios Android usan su teléfono móvil pasan el 37% del tiempo leyendo correos electrónicos, el 31% del tiempo jugando y el 8% del tiempo observando mapas o utilizando el GPS.

Por último, el estudio afirma que los dueños de móviles Android instalan un promedio de 17 aplicaciones en su terminal, mientras que los de iPhone instalan un promedio de 28.

grafica usuarios android 2 382x500 El perfil de los usuarios de Android, ¿a cual te pareces?

¿Te ves reflejado en algún aspecto de la encuesta?

Visto aquí

Los caballeros los prefieren Android

Los hombres optan por móviles con el sistema operativo de Google, mientras que las mujeres se decantan por el iPhone

Ni rubias ni morenas, a estas alturas del partido parece que ni Marilyn Monroe ni Jane Russell podrían competir con los encantos de los teléfonos basados en Android. Y es que a la hora de comprar un smartphone, el 32,6% de los varones prefieren el sistema operativo de Google. Pero si ellos lo tienen claro, ellas también: el 31% opta decididamente por un iPhone. Apple y Google se debaten pues en la batalla de los sexos, y los datos dejan claro que tampoco en el terreno tecnológico hombres y mujeres consiguen ponerse de acuerdo.

El informe, realizado por la compañía americana de estudios de mercado Nielsen, señala que después de la tecnología de Google, un 28,6% de los hombres elegiría un iPhone. Sin embargo, después del iPhone, sólo un 22,8% de las mujeres se compraría un móvil equipado con Android.

Los datos, sin embargo, son algo más equilibrados cuando hablamos deBlackberry: sólo un 12,8% de los hombres comprarían una, frente al 12,5% de las mujeres. Otros sistemas operativos como Symbian, Linux o Palm, no tienen tanta suerte y comparten menos del 8% del futuro mercado.

Según el estudio, en términos generales el iPhone supera a Android, ya que el 35% de los usuarios de un teléfono inteligente aseguran que su próximo dispositivo llevará la manzana de Apple, frente a un 28% que sigue prefiriendo un Android y un 15% que se quedaría con una Blackberry.

Por edades, todo indica que los jóvenes también apuestan por iPhone, y que son las personas comprendidas entre los 35 y 54 años los que ven más ventajas en un teléfono con el sistema operativo de Google.

Fuentes: http://www.androidsis.com/el-perfil-de-los-usuarios-de-android-%C2%BFa-cual-te-pareces/ - http://www.abc.es/20101208/tecnologia/caballeros-prefieren-android-201012080802.html

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